// Copyright Epic Games, Inc. All Rights Reserved.

#include "EditorStandaloneWindowPluginCommands.h"

#define LOCTEXT_NAMESPACE "FEditorStandaloneWindowPluginModule"

void FEditorStandaloneWindowPluginCommands::RegisterCommands()
{
	UI_COMMAND(OpenPluginWindow, "EditorStandaloneWindowPlugin", "Bring up EditorStandaloneWindowPlugin window", EUserInterfaceActionType::Button, FInputGesture());
}

#undef LOCTEXT_NAMESPACE
